RESULTS OF THE QUESTIONNAIRE “BUSINESS GAMES”
Abstract
In the paper results of the questioning among students-bachelors studying in English at Al-Farabi Kazakh National University (speciality 5В051400 “Public relations”) are presented. The choice of the topic is conditioned by the possibility of application business games not only as a form of training, but also as a form of control. The game not only raises the motivation to the subject, but also provides a strong connection between theory and practice. The purpose of the survey is to find out the attitude of students from English groups to business games. As the main method of the research, a verbal-communicative method - questioning (group, selective, extramural) was used; - as a mean for gathering information from the respondents - an electronic questionnaire. For processing the answers a computer program for data analysis was used. Based on the results of the questionnaire, the following conclusions were drawn: students show a high interest towards to business games; games help to assimilate not only professional but also language competencies in PR disciplines among groups speaking a foreign language; according to respondents, during the games, both theoretical and practical knowledges are acquired in equal measure. The results of the questionnaire can be used to adjust the educational process according to the preferences of student groups. The obtained numerical data can also be used in subsequent studies on related subjects.
Key words: questioning, PR, English groups, business games.